Hi! My name is Alex. I'm coordinating the changes we're making to the game calendar.
Why?
Let me start by explaining why we chose to adjust the events calendar.
We believe it’s very important for you to be able to plan your in-game activities in advance and know when an event will start. I believe this will be useful for long-term resource and time planning (I, for one, think it's critical to be able to choose action approaches with precision and avoid surprises at all times).
What was done to achieve this?
1. Shortening the duration
The duration of the main sorts of time-consuming events was adjusted so that they could all fit into one calendar month: expedition, cellar quest, archeological expedition, train quest, calendar quest, and city fair. These events had to be simplified and shortened in order to accommodate our schedule constraints. While we made these changes, we did not change the value of the rewards that you are currently used to.
2. City Day
We also separated the events a little bit and made at least 1 day per month when you can calmly work on your cities.
This spring, we are preparing a surprise for you on this day!
(Spoiler alert! For a long time, a lot of players have been complaining that they have an excess of certain resources and have urged us to let them put that surplus to good use. Then that's our plan!).
What challenges did we face while working on these changes?
Months can be either thirty or thirty-one days long, or even twenty-eight! As cliché as it seems, the truth is that this is the case.
Because of how our game is structured, we can't just add or remove a day to make an event last longer or shorter. The event windows, the amount of offerings in the event shops, and the intermediate rewards are all affected by each modification.
So, I feel like an engineer now. I have various sized and shaped components in front of me, and my job is to put them together in a way that each month they make an ideal mechanism that will satisfy you.
My heart is filled with hope that we can pull this off.